There was a smell like burning tin in the air, and the harvesters hastened their work. The smell meant that rain was coming and fengill would only grow in marshy ground. Wet mud already sucked at the beige calf-high boots they wore; when the rain started to hammer down like it had a vendetta against the ground the mud would liquify quickly and become a quicksand-like morass. The fengill was grown in long rows between birindi trees, parasitic plants whose long branches swept down close the ground and snared small predators with long, trip-wire vines. Once caught the vines secreted a paralysing, flesh-dissolving toxin known as Birindi-tears and consumed its prey. The harvesters stepped with practised speed and care amongst the vines and over the branches, hauling the spongy, brain-shaped herb from the ground in leather-gloved hands.
Fengill was toxic unless cooked in one of several ways, some of which had the attraction (or terror, depending on your taste for adventure) of leaving some of the toxic still active. Fengill soup could be bland but satisfying, especially when served with poached eggs and rye bread, or it could be a hazy memory of shifting colours and sensations and a inability to distinguish between yourself, the food, and the furniture. Unsurprisingly the less cooked it was the higher the price commanded.
"Eight minutes!" called the foreman, indistinguishable from the other harvesters. Tremayne tilted his head back so that he could see the sky through the slits in the beige face-mask and squinted a little. The slits were ragged and misaligned and trying to focus through them gave him a headache.
"Six, I'd say," he said in a low voice. Two rows away, just close enough to hear, Herbrecht looked up as well, and then nodded. The face-masks came to a hooded peak above the harvesters' heads and when he nodded it was like a unicorn dipping its head ready to charge.
"Foreman's an optimist," he said. His voice was deep and throaty. Tremayne leaned down, shifting his weight slightly to sway his body away from a branch as the wind caught it, and lifted another fengill from the ground. There was a slight resistance as he picked it up, but it pulled away easily enough leaving a short trail of root behind it. That root would work its way back into the ground and grow a new plant over the course of four weeks, by which time they'd be harvesting over in Hegaton's March.
"He's new," he said, his voice flat. They both knew the foreman was new and they'd both seen evidence already that he wasn't ready to be foreman. Three harvesters were in their beds fighting off the effects of fengill poisoning and the foreman wasn't even admitting to carelessness or breach of duty. "Damn. He's coming this way."
Herbrecht didn't turn his head, but his body language suggested that he was aware of this too.
"You two!" The foreman's voice was reedy and young. "Hey, you two!"
"Still hasn't learned any names," said Tremayne. The foreman still wasn't close enough to hear them. They both continued harvesting, ignoring him.
"Hey! Hey! I said YOU TWO!"
Herbrecht raised his head finally and his eyes met the foreman's despite the protective hoods and masks. The foreman paused. "We have names," said Herbrecht. "We even respond to them."
"Like I care. You two need to stay out here and get purple fengill. This is just a shower that's coming, you'll be fine if you stay watchful."
Fengill turned purple in the rain as the plant pumped extra toxin into its lobes, ready for the parasitic worms that the rain would bring to the surface of the soil.
"No sir," said Herbrecht. Tremayne stood full upright then, waiting for the next words. The foreman ignored him, missing that Tremayne stood at least a metre taller than him.
"You don't get to say no!" The foreman's finger stabbed out, pointing, jutting, at Herbrecht. "You do as I saw or I'll report you to the Officer. You'll enjoy yourself harvesting without the protective clothes, will you?"
"That smell," said Tremayne. "That's not a shower. That's a storm."
The foreman didn't look at him, still staring and pointing at Herbrecht. "Shut up. What would you know, useless lickspittle. You're not foreman here, I am. Remember that."
"If you apologise now, he will forgive you," said Herbrecht.
"What?"
Finally the foreman looked over at Tremayne, and his arm and hand sank slowly down to his side.
"Tremayne is foreman-by-custom," said Herbrecht. "You might have been told about him when you were recruited."
"No such... such... no such thing," said the foreman. His voice had gained a quaver that wasn't there before. "There's no such thing. He's on stilts. This is a joke, hazing. Right? I'll report the pair of you for this, you just wait!"
Tremayne stepped over the rows in a single stride, his feet landing in the mud with a squelch that sounded like the mud had been trying to get away from him and failed.
"You're a myth," said the foreman, but his voice was getting weaker. "You're not real."
"Very real," said Tremayne. "And as foreman-by-custom I have no choice. You're endangering lives and issuing stupid orders and refusing to learn. You are hereby demoted."
"You can't do that!" It was a shocked whisper, almost a prayer. The foreman repeated it twice more, as though trying to make it true by hearing it.
Tremayne reached down and lifted a birindi vine up. It curled and twisted in his gloved grip, trying to coil around him and start digesting.
"No...," said the foreman, horror in his voice. Tremayne said nothing, but dropped the vine around the foreman's neck. Then he looped it, and again, and again until the whole vine was coiled around the foreman. It glistened spectrally as the venom oozed out, and the vine tightened itself.
The foreman sank to his knees, his hands coming up with no strength to try and free himself. The first drops of rain, red as blood, hit the ground.
"Best get in," said Tremayne. "Storm's starting."
Showing posts with label fengill. Show all posts
Showing posts with label fengill. Show all posts
Wednesday, 12 August 2015
Tuesday, 11 August 2015
Astrance
Water gurgled in the bilges and Phlebitis, doomed sailor, turned his lip up in a faint snarl. The bilges stank, of dead, fishy things and things that had managed to rot in salt. The smell was unpleasant, sour in an odd way that he couldn't put his finger on, and probably the third worst thing he'd ever smelled.
The second worst thing he'd ever smelled was boiled frog, and his ship had hauled a cargo of frogs across the Winter Ocean for over six years, boiling the wretched things once they were out of sight of land. He'd thought that he'd never get the smell of boiled frog out of the wood of the ship, nor that he'd ever forget it. His nightmares tended to start with the pervasive, vile-green miasma of a freshly boiled frog and usually ended with him waking up in time to vomit over the side of the bed. His cabin-boy now refused to sleep in his cabin and slept the with the others sailors in a cabin at the other end of the ship instead.
The worst thing he'd ever smelled was Astrance, a spice grown in the tiered gardens of Neuschatsel, that was dried for shipping. The smell started with the deep, rich tones of fresh fertiliser and went into incontinent dog territory after a second or two, then settled into the higher notes of a three-day old chicken carcass rotting in the sun. It made vomiting seem pleasant because the acrid notes of bile counteracted the smell quite well, but as the crew had rapidly discovered, there's only so many times you can throw up if you want to have a usable throat. They were now settling mostly for handkerchiefs dipped in dilute ammonia solution, but Phlebitis found it easier to come down to the bilges three times a day and breathe deeply.
He loathed Astrance more than he loathed boiled frogs, and he'd thought he'd already plumbed the depths of hate that a soul could sink to.
Astrance carried a significant premium with it because there were so few crews willing to transport it, and sea-transport was the only real way to get it anywhere because land-transport could be abandoned by its drivers when they decided that the smell was too much. Here at sea the choice was between the smell and suicide, and Phlebitis thought that his crew had finally weeded out all those who preferred death. The price he was being paid to haul it would be trebled when he landed and handed it off to the factors, but the sea-route seemed infinitely long and infinitely miserable. The only consolation he had was that if the smell permeated his clothes like the boiled frog had it stood a good chance of finally repelling advances from Madame Sosotris when he next visited the Unreal City.
Astrance was mixed, in small quantities by highly trained chefs, with a herb called Fengill that was grown in low, marshy swamplands by the Maigre river. Done correctly the smell of the spice was modulated into something earthy but wholesome, and the poisons in the Fengill, which could pole-axe an ox in under thirty seconds, were attentuated into something with a tingle and a hint of forbidden sensation. The whole thing was said to be highly addictive, though possibly lethal if the eater were to get overenthusiastic with the portions, and drove the high prices that those who produced and carried Astrance could demand.
Phlebitis had no desire to try the food, just in case he could still smell the vile odour of the spice just by looking at the food.
Footsteps splashed behind him, and he turned. The cabin-boy, his face reddened by ammonia burns, looked at him with milky, cataractal eyes.
"Boat ho!" he said, coughing. His spit was milky too, and bubbled in the bilges, no doubt another side effect of the ammonia.
"What?" said Phlebitis, not believing the cabin boy for a second. "We're in open water, boy. There's no boats out here. Is it a ship?"
"Boat ho!" said the cabin boy. A thin line of spittle ran out of the corner of his mouth.
"Right," said Phlebitis. "A boat. Ho. Ho-ho-ho."
"And a bottle up your bum!" said the cabin boy, completing the traditional shanty. Phlebitis rolled his eyes, and headed up to the deck.
A rope ladder was cast over the side of the ship, and the man came up. He stood on deck, took a deep breath, and promptly ran down the ladder again.
"Hear ye, hear ye!" he yelled from the relative safety of the row-boat. "Hear now that the trade in Astrance is forbidden on the Angled Isles and the shores of Mostlybony on pain of being buried in the damn stuff. And don't try telling me you've not got any, that stench is almost strong enough to kill."
Phlebitis leaned over the side of the boat and looked down. "What do you mean, trade is illegal?" he said. "Are you saying that possession of Astrance is now illegal in the Angled Isles?"
"Nope, you can own as much as you like," said the man in the boat, sitting down now. "But you can't buy or sell it. Or give it away for that matter. Foul stuff."
"Then what do traders do with it?" asked Phlebitis, trying to stay calm. "Dump it overboard?"
"No, that's illegal too!" said the man. "At least in the coastal waters of Mostlybony and the Angled Isles."
Phlebitis swore colourfully, managing three and a half-minutes before he needed to draw breath. The man in the boat nodded, impressed, and then the thing at the oars sat up and started rowing again.
"Forty-five seconds," said Phlebitis to the crew. "Then run us over him and cut that damn boat in half. Making bloody Astrance illegal while we're still carrying the stuff!"
The second worst thing he'd ever smelled was boiled frog, and his ship had hauled a cargo of frogs across the Winter Ocean for over six years, boiling the wretched things once they were out of sight of land. He'd thought that he'd never get the smell of boiled frog out of the wood of the ship, nor that he'd ever forget it. His nightmares tended to start with the pervasive, vile-green miasma of a freshly boiled frog and usually ended with him waking up in time to vomit over the side of the bed. His cabin-boy now refused to sleep in his cabin and slept the with the others sailors in a cabin at the other end of the ship instead.
The worst thing he'd ever smelled was Astrance, a spice grown in the tiered gardens of Neuschatsel, that was dried for shipping. The smell started with the deep, rich tones of fresh fertiliser and went into incontinent dog territory after a second or two, then settled into the higher notes of a three-day old chicken carcass rotting in the sun. It made vomiting seem pleasant because the acrid notes of bile counteracted the smell quite well, but as the crew had rapidly discovered, there's only so many times you can throw up if you want to have a usable throat. They were now settling mostly for handkerchiefs dipped in dilute ammonia solution, but Phlebitis found it easier to come down to the bilges three times a day and breathe deeply.
He loathed Astrance more than he loathed boiled frogs, and he'd thought he'd already plumbed the depths of hate that a soul could sink to.
Astrance carried a significant premium with it because there were so few crews willing to transport it, and sea-transport was the only real way to get it anywhere because land-transport could be abandoned by its drivers when they decided that the smell was too much. Here at sea the choice was between the smell and suicide, and Phlebitis thought that his crew had finally weeded out all those who preferred death. The price he was being paid to haul it would be trebled when he landed and handed it off to the factors, but the sea-route seemed infinitely long and infinitely miserable. The only consolation he had was that if the smell permeated his clothes like the boiled frog had it stood a good chance of finally repelling advances from Madame Sosotris when he next visited the Unreal City.
Astrance was mixed, in small quantities by highly trained chefs, with a herb called Fengill that was grown in low, marshy swamplands by the Maigre river. Done correctly the smell of the spice was modulated into something earthy but wholesome, and the poisons in the Fengill, which could pole-axe an ox in under thirty seconds, were attentuated into something with a tingle and a hint of forbidden sensation. The whole thing was said to be highly addictive, though possibly lethal if the eater were to get overenthusiastic with the portions, and drove the high prices that those who produced and carried Astrance could demand.
Phlebitis had no desire to try the food, just in case he could still smell the vile odour of the spice just by looking at the food.
Footsteps splashed behind him, and he turned. The cabin-boy, his face reddened by ammonia burns, looked at him with milky, cataractal eyes.
"Boat ho!" he said, coughing. His spit was milky too, and bubbled in the bilges, no doubt another side effect of the ammonia.
"What?" said Phlebitis, not believing the cabin boy for a second. "We're in open water, boy. There's no boats out here. Is it a ship?"
"Boat ho!" said the cabin boy. A thin line of spittle ran out of the corner of his mouth.
"Right," said Phlebitis. "A boat. Ho. Ho-ho-ho."
"And a bottle up your bum!" said the cabin boy, completing the traditional shanty. Phlebitis rolled his eyes, and headed up to the deck.
*
To his astonishment there was indeed a small rowing boat trying to pull alongside his ship. The wind was full in his sails and he thought they were probably making forty knots, so that the rowing boat was staying in sight at all struck him as impressive. He gave the order to spill some of the wind from the sails and slow the ship down, and they let the row-boat catch up to them. The man sitting in the stern had a face that looked to have been beaten down to a pulp and then resculpted by a golem-maker, and the... thing... rowing had eight arms each more muscular than either of Phlebitis's legs. It stayed in the boat, slumped over the oars as though tied to them and the man in the stern stood up and waved for a ladder.A rope ladder was cast over the side of the ship, and the man came up. He stood on deck, took a deep breath, and promptly ran down the ladder again.
"Hear ye, hear ye!" he yelled from the relative safety of the row-boat. "Hear now that the trade in Astrance is forbidden on the Angled Isles and the shores of Mostlybony on pain of being buried in the damn stuff. And don't try telling me you've not got any, that stench is almost strong enough to kill."
Phlebitis leaned over the side of the boat and looked down. "What do you mean, trade is illegal?" he said. "Are you saying that possession of Astrance is now illegal in the Angled Isles?"
"Nope, you can own as much as you like," said the man in the boat, sitting down now. "But you can't buy or sell it. Or give it away for that matter. Foul stuff."
"Then what do traders do with it?" asked Phlebitis, trying to stay calm. "Dump it overboard?"
"No, that's illegal too!" said the man. "At least in the coastal waters of Mostlybony and the Angled Isles."
Phlebitis swore colourfully, managing three and a half-minutes before he needed to draw breath. The man in the boat nodded, impressed, and then the thing at the oars sat up and started rowing again.
"Forty-five seconds," said Phlebitis to the crew. "Then run us over him and cut that damn boat in half. Making bloody Astrance illegal while we're still carrying the stuff!"
Labels:
astrance,
fengill,
phlebitis,
trade problems
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